By Mark Summerfield

ISBN-10: 0321635906

ISBN-13: 9780321635907

Master Qt's strongest APIs, styles, and improvement Practices

Qt has advanced right into a remarkably strong resolution for cross-platform machine, net, and cellular improvement. notwithstanding, even the main skilled Qt programmers in basic terms use a fragment of its functions. additionally, sensible information regarding Qt's most recent gains has been scarce—until now.

Advanced Qt Programming exhibits builders precisely easy methods to take complete good thing about Qt 4.5's and Qt 4.6's most useful new APIs, program styles, and improvement practices. Authored by way of Qt specialist Mark Summerfield, this publication concentrates on strategies that supply the main strength and suppleness with the least further complexity.

Summerfield focuses specifically on model/view and graphics/view programming, hybrid desktop/Web purposes, threading, and functions incorporating media and wealthy textual content. all through, he provides sensible, downloadable code examples, all validated on home windows, Mac OS X, and Linux utilizing Qt 4.6 (and such a lot demonstrated on Qt 4.5) and designed to expect destiny types of Qt. The book

Walks via utilizing Qt with WebKit to create cutting edge hybrid desktop/Internet applications

Shows find out how to use the Phonon framework to construct robust multimedia applications

Presents state of the art ideas for utilizing model/view desk and tree versions, QStandardItemModels, delegates, and perspectives, and for developing customized desk and tree types, delegates, and views

Explains tips on how to write more desirable threaded courses with the QtConcurrent module and with the QThread class

Includes unique insurance of constructing wealthy textual content editors and documents

Thoroughly covers graphics/view programming: structure, home windows, widgets, layouts, scenes, and more

Introduces Qt 4.6's strong animation and nation computing device frameworks

Show description

Read or Download Advanced Qt Programming: Creating Great Software with C++ and Qt 4 PDF

Similar programming books

Download e-book for iPad: Beginning Android Games by Mario Zechner, Robert Green

Beginning Android video games, moment variation bargains every thing you want to subscribe to the ranks of profitable Android online game builders, together with Android capsule video game app improvement concerns.   You'll commence with online game layout basics and programming fundamentals, after which growth towards growing your personal easy online game engine and playable video game apps that paintings on Android and prior model compliant smartphones and now capsules. this can offer you every little thing you must department out and write your individual Android games.

the aptitude person base and the good selection of accessible high-performance units makes Android an enticing goal for aspiring video game builders. Do you've gotten an grand concept for the subsequent break-through cellular gaming identify?  Beginning Android video games may also help you kick-start your venture.   This publication will advisor you thru the method of creating numerous instance online game apps utilizing APIs on hand in new Android SDK and prior SDK releases for Android smartphones and tablets:
* the basics of online game improvement and layout compatible for Android smartphones and drugs
* The Android platform fundamentals to use these basics within the context of creating a online game, together with new dossier supervisor approach and higher battery existence administration
* The layout of second and 3D video games and their profitable implementation at the Android platform

This ebook we could builders see and use a few Android SDK Jelly Bean; although, this ebook is based in order that app builders can use prior Android SDK releases.   This ebook is backward suitable just like the Android SDK.  
<h3>What you’ll learn</h3> * how you can set up/use the improvement instruments for growing your first Android online game app
* the basics of video game programming within the context of the Android platform
* the best way to use the Android's APIs for pics (Canvas, OpenGL ES 1. 0/1. 1), audio, and person enter to mirror these basics
* tips on how to improve second video games from scratch, in keeping with Canvas API and OpenGL ES
* the right way to create a full-featured 3D game  
* find out how to submit your video games, get crash reviews, and aid your clients
* the right way to whole your individual playable second OpenGL video games
<h3>Who this ebook is for</h3>
This publication is for individuals with a easy wisdom of Java who are looking to write video games at the Android platform. It additionally deals details for knowledgeable video game builders concerning the pitfalls and peculiarities of the platform.
<h3>Table of Contents</h3><ol>1. An Android in each domestic
2. First Steps with the Android SDK
three. online game improvement a hundred and one
four. Android for online game builders
five. An Android video game improvement Framework
6. Mr. Nom Invades Android
7. OpenGL ES: a steady creation
eight. second video game Programming tips
nine. great Jumper: A 2nd OpenGL ES online game
10. OpenGL ES: Going 3D
eleven. 3D Programming tips
12. Android Invaders: The Grande Finale
thirteen. Going local with the NDK
14. advertising and Monetizing
15. Publishing Your video game
sixteen. What's subsequent? </ol>

New PDF release: Land of Lisp: Learn to Program in Lisp, One Game at a Time!

Lisp has been hailed because the world's strongest programming language, yet its cryptic syntax and educational popularity should be sufficient to scare off even skilled programmers. these darkish days are eventually over—Land of Lisp brings the facility of practical programming to the people!

With his brilliantly quirky comics and out-of-this-world video games, longtime Lisper Conrad Barski teaches you the mysteries of universal Lisp. You'll commence with the fundamentals, like checklist manipulation, I/O, and recursion, then stream directly to extra complicated issues like macros, larger order programming, and domain-specific languages. Then, whilst your mind overheats, you could relax with an action-packed comedian e-book interlude!

Along the way in which you'll create (and play) video games like Wizard experience, a textual content event with a whiskey-soaked twist, and Grand robbery Wumpus, the main violent model of Hunt the Wumpus the realm has ever seen.

You'll research to:

-Master the quirks of Lisp's syntax and semantics
-Write concise and stylish sensible programs
-Use macros, create domain-specific languages, and examine different complex Lisp techniques
-Create your individual net server, and use it to play browser-based games
-Put your Lisp talents to the try via writing brain-melting video games like cube of Doom and Orc Battle

With Land of Lisp, the ability of useful programming is yours to wield.

Additional info for Advanced Qt Programming: Creating Great Software with C++ and Qt 4

Sample text

This tag also features the android:layout_width and android:layout_height parameters, set to wrap_content, which makes sure the UI element conforms around the content inside it. Note that wrap_content is essentially the exact opposite of a match_parent parameter, which does pretty much the opposite of this and expands to fill what is outside it rather than contracting around what is inside it. xml file in your values folder, using the @string/ path to the hello_world tag name and Hello World value.

Once you click the Apply button, you will see the format preset applied to your Source AVI right underneath it, as shown in Figure 2-27. Make sure that you see this before you click the Squeeze It! button in the bottom right corner of the software (you can see this button in Figure 2-25). 58 CHAPTER 2: Android Digital Video: Formats, Concepts, and Optimization Once you click the Squeeze It! button you will get a blue progress bar, which is shown on the right-hand side in Figure 2-27, and next to the Job status bar at the top of your Project Settings area at the bottom of the Squeeze software.

Later on in the book I will show you how to scale video to fit different aspect ratio screens, as long as the content you are non-aspect-ratio scaling is not prone to noticeable distortion (like a talking head video would clearly be). Change the RelativeLayout opening and closing tags to FrameLayout and keep the xmlns:android and android:layout parameters, which as you now know are required. Then, change the TextView child tag to a VideoView and change its android:id to @+id/splashScreenVideo. Remove the android:text parameter and reference, as you will not be using it with your VideoView UI widget.

Download PDF sample

Advanced Qt Programming: Creating Great Software with C++ and Qt 4 by Mark Summerfield


by Edward
4.1

Rated 4.17 of 5 – based on 23 votes